Trophies are something I have come to love. Boosting that count is a lot of fun, and hell, even just seeing the little picture and hearing that sound when you get one, very good feeling.
There is nothing new, or innovative about the idea of an in game goal. Games have been doing this for years. Honestly, I have never been a fan of those things, which is why I never thought I would be "into" trophies. Not to mention the fact that just a year prior to me getting a PS3, I was confused with all the fuss about "Achievement Whores". Then it started. My trophy count kept going up, I was trying things in the games I normally wouldn't have, and I was comparing my trophy count to friends. By no means am I a "bragger", someone who thinks a higher trophy count makes you a better gaming, that's just silly and dumb. But I do compare my progress in games with friends who have the same game, or just trophy count in general with people I know have one around the same range as me.
As soon as I see Gamefly has shipped a game, I check the trophy list. I look to see if they are going to be "impossible", a pain in the ass, or just time consuming. I prefer the latter. Borderlands is a good example. The "hardest" trophy in that game is probably get to level 50. Very time consuming, but that just keeps you playing. Which is yet another thing I love about trophies. They extend the game play past that initial play through. I'm not saying I would stop playing a kick ass game like Borderlands if it didn't have trophies, but it defiantly drives you to play more. "Oh look, only a few more levels till I get that trophy." Trophies like, "Get a killstreak of 15 without reloading, and only using 1 grenade, but not killing multiple enemies with the grenade", are not cool.
Do I rent games based on trophies alone? No, otherwise I would of rented Hannah Montana already. But I am more open to try more games for the sake of, "Well, I can at least get a few trophies from it, and if I don't like it, oh well."
- Sobær
Tuesday, December 8, 2009
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